I’m a Sydney based game sound designer, game developer, musician, and software developer.
As a sound designer I have studio experience plus 11+ game jams where I usually compose and program as well.
I’ve also released 2 solo iOS games, Orbie is Lost in Space and Jumpling.
I spend a lot of my non-dad energy creating and practicing sound design, and I’ve started uploading some of it to YouTube for fun.
As a software developer I have 14+ years of experience with both startups and big companies.
A gravity-manipulating mini puzzler (2024)
Solo developer (programming, audio, art)
An atmospheric exploration puzzler (made for GMTK Game Jam 2024)
Programming, audio
A cowboy card catcher (made, and shortlisted, for the SXSW Sydney 2024 CowboyJam)
Sound design, audio implementation
A Beethoven rhythm game (made for Game-a-week Sydney 2024)
A top-down alien shooter (made for Ludum Dare 54, 2023)
Audio
A reverse stealth puzzler (made for the GMTK Game Jam 2023)
A chill railway track puzzler (made for Ludum Dare 53, 2023)
A fruit themed shape matcher (made for Ludum Dare 52, 2023)
A musical bouncing ball puzzler (made for Ludum Dare 51, 2022)
A cute precision platformer (made for an untitled game jam, 2022)
A mini cult adventure (made for Ludum Dare 45, 2019)
A casual infinite jumper (2019)