I’m a Sydney based game sound designer, developer, musician, and general software developer.
As a sound designer I have studio experience plus 11+ game jams where I usually compose and program as well.
I spend a lot of my non-dad energy creating and practicing sound design, and I’ve started uploading some of it to YouTube for fun.
I also made an iOS game, Jumpling.
As a software developer I have 14+ years of experience with both startups and big companies.
A gravity manipulating mini puzzler available on the iOS App Store (2024)
Solo developer (programming, audio, art)
An atmospheric exploration puzzler made for GMTK Game Jam 2024
Sound design, music, programming
A cowboy card catcher made (and shortlisted) for the SXSW Sydney 2024 CowboyJam
Sound design, audio implementation
A Beethoven rhythm game made for Game-a-week Sydney 2024
Programming, sound design
A top-down alien shooter made for Ludum Dare 54 (2023)
Sound design, music
A reverse stealth puzzler made for the GMTK Game Jam 2023
Programming, sound design, music
A chill railway track puzzler made for Ludum Dare 53 (2023)
A fruit themed shape matcher made for Ludum Dare 52 (2023)
A musical bouncing ball puzzler made for Ludum Dare 51 (2022)
A cute precision platformer made for an untitled game jam (2022)
A mini cult adventure made for Ludum Dare 45 (2019)
An infinite jumper available on the iOS App Store (2019)