Benjamin Kalman
- Website: benkalman.com
- Email: btkalman@gmail.com
- LinkedIn: https://www.linkedin.com/in/btkalman/
- Reel: benkalman.com/reel
- Resume: benkalman.com/game-audio
- Based in Sydney, Australia
Game sound designer with recent studio experience, and 11+ game jams where I’ve done the sound design, implementation, music, and usually code. I’ve also released a solo iOS game.
My pre-audio life is as a software developer with 14 years experience in application, web, and full stack development.
Games
My website lists all my games with links to play and videos. These are the highlights:
- Swarmed In (2023), a top-down alien shooter
- Credits: Sound design, implementation, and music
- Built with Unity, FMOD, Reaper, and Logic Pro
- 19 sound effects with 81 assets including variations, and 1 adaptive music loop
- With the Grain (2023), a chill train themed puzzler
- Credits: Sound design, implementation, music, and code
- Built with Unity, FMOD, and Logic Pro
- 13 sound effects with 32 assets including variations, 1 adaptive music loop, and a lot of code
- Starmony (2022), a musical ball bouncing puzzler
- Credits: Sound design, implementation, music, and code
- Built with Unity, FMOD, and Logic Pro
- 8 sound effects with 39 total assets, 1 adaptive music loop, and a lot of code
- Jumpling (2019), an iOS infinite jumper
- Credits: Solo developer
- Built with Unity
Skills
- Unity: 5 years of casual experience with general game construction, C#, FMOD integration, etc
- FMOD: creating and implementing full adaptive audio projects
- Reaper: for all my sound design
- Logic Pro: for all my music
- Creating realistic soundscapes for games
- Recording, processing, and editing Foley
- Combining Foley, synths, and plugins to create sound effects
- Composing, performing, producing, and implementing adaptive music loops in a variety of styles
- Fluency in guitar, keys, and drums
- Many software languages and tools such as C#, C++, JavaScript, Python, git, etc
Employment
My employment history is mostly from my software career, with full details on my website. In summary:
- Neara, Senior Software Engineer (2023), working on Neara’s power line software
- Salesforce, Software Engineering Architect (2018-2022), working on Quip and briefly Slack
- Attic Labs (defunct startup), Software Engineer (2015-2018), working on a novel open source database
- Google, Staff Software Engineer (2009-2015), working on Google Chrome
Education
- TAFE Certificate III in Music (Sound Production) (2022)
- UNSW BSc Computer Science (Honours) (2005-2009)
Other
- One way I practice sound design is recreating audio from other games and I upload some of these to YouTube for fun, for example Deep Rock Galactic and Tunic.
- I’ve been continuously playing music since I was 5, and at one point was quite good at French Horn.